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1. Sticky:New dev blog: Tech is fine l2p - in EVE Information Portal [original thread]
Rek Seven wrote: So what happened to the ring mining idea? I assumed groups were going o be able the head into null/low sec and mine moon materials from planet rings. That would have added additional game play and a more interesting/profitable...
- by Thomas Kreshant - at 2012.07.27 07:33:00
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2. Sticky:New dev blog: With Friends Like These... - New Ally System - in EVE Information Portal [original thread]
Jack Dant wrote: Or even better: Create alt corp.
Find one of those highsec alliances who think they are tough and dangerous because they have a POS in a lowsec deadend.
Annoy the hell out of said alliance until they wardec the alt c...
- by Thomas Kreshant - at 2012.05.19 11:58:00
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3. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
I very much thought by CCP refering to wanting to make modules like cards in magic the gathering that they intend to seed possibly hundreds of new modules of the next few months/years with niche/marginal uses/effects just to mix up what you might ...
- by Thomas Kreshant - at 2012.05.14 18:39:00
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4. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Carton Mantory wrote: Thomas Kreshant wrote: stoicfaux wrote: Methinks the anti-blob module will need to be always on, which means your fleet will have "significantly" lower lock times which could put you at a disadvantage. I though...
- by Thomas Kreshant - at 2012.05.14 18:32:00
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5. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Hauling Hal wrote: Does the lock breaker remove concord and gate guns lock as well? Don't know about gate guns but considering Greyscale was talking of replacing concord with death raybeam do those need a lock?
- by Thomas Kreshant - at 2012.05.14 18:29:00
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6. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
stoicfaux wrote: Methinks the anti-blob module will need to be always on, which means your fleet will have "significantly" lower lock times which could put you at a disadvantage. I thought I read on the test forums that the lock penalty i...
- by Thomas Kreshant - at 2012.05.14 18:10:00
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7. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
cBOLTSON wrote: Would CCP share any more info on this? Also is this something you are planning to do every patch? (Test and add a couple of new modules each cycle?) If you watch the fanfest footage one of the Devs (forgotten his name) stat...
- by Thomas Kreshant - at 2012.05.14 17:41:00
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8. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Carton Mantory wrote: VagabondAlt wrote: Does the magsheath break the locks of ships immune to electronic warfare (titans, supercarriers)? Really need to read the description a couple times... Answered here Hmm, wrong answer linke...
- by Thomas Kreshant - at 2012.05.14 17:40:00
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9. Sticky:New dev blog: Factional Warfare overhaul - in EVE Information Portal [original thread]
Liang Nuren wrote: I still see no conflict driver. -Liang I'm assuming they believe that for example Caldari ships getting more expensive will drive people that fly them to take part on the Caldari side to recitify that, it's an experimen...
- by Thomas Kreshant - at 2012.05.09 19:00:00
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10. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
I've a huge amount of screen space available what's the point of sticking all my inventory in one tiny little window when I can have mutliple containers side by side. I like every container I click to open in their own instance, to be where I wan...
- by Thomas Kreshant - at 2012.05.03 22:59:00
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11. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
I really like the search/filters much credit to the dev team for those but I really hate the all in one window with a passion. I always use multiple windows on my home machine, I like to keep my stuff seperate and while I can right click/shift cl...
- by Thomas Kreshant - at 2012.05.03 21:48:00
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12. Sticky:New dev blog: Observing the "Burn Jita" Player Event - in EVE Information Portal [original thread]
Katrina Bekers wrote: In the end, everyone is happy. I'm sure there are a some that may not fit that statement
- by Thomas Kreshant - at 2012.05.02 15:07:00
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13. Sticky:New dev blog: Observing the "Burn Jita" Player Event - in EVE Information Portal [original thread]
CCP Veritas wrote: Thomas Kreshant wrote: Just a few questions if you don't mind. So we obviously had the population cap on the system as mentioned in the blog this as I doubt a whole lot of market trade was happening that day was it still...
- by Thomas Kreshant - at 2012.05.02 15:01:00
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14. Sticky:New dev blog: Observing the "Burn Jita" Player Event - in EVE Information Portal [original thread]
Just a few questions if you don't mind. So we obviously had the population cap on the system as mentioned in the blog this as I doubt a whole lot of market trade was happening that day was it still needed due to crimewatch not really scaling wel...
- by Thomas Kreshant - at 2012.05.02 14:46:00
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15. Sticky:New dev blog: Nine glorious years of EVE Online on May 6th - in EVE Information Portal [original thread]
Caldari 5 wrote: Sizeof Void wrote: -1 remap +1 snowball launchers & snowballs (most fun gift of all time, IMHO) I agree I still have my Snowball Launchers laying about somewhere. Still Waiting for a BPO for converting Ice into Snowba...
- by Thomas Kreshant - at 2012.05.01 17:06:00
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16. Sticky:New dev blog: Nine glorious years of EVE Online on May 6th - in EVE Information Portal [original thread]
Hey come inferno you'll be glad to have a cruiser don't knock it.
- by Thomas Kreshant - at 2012.04.30 18:55:00
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